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The escapists
The escapists







the escapists
  1. #THE ESCAPISTS HOW TO#
  2. #THE ESCAPISTS SERIES#
the escapists

"Stations, Cam!" The more you push their buttons, the higher the on-screen heat meter rises. "Get to it, Cam!" they shouted at me the moment I was caught meandering through the halls. Deviating from your rigid schedule, getting into fights, or getting caught snooping around another inmate's cell quickly earns the ire of the guards. From the moment the early morning sun touches the prison walls, until it leaves the sky, you are shuffled into your daily stations: roll call, breakfast, work, exercise block, shower, evening meal-all of which, save for roll calls and meals, vary between the game's six prisons. In The Escapists, your task as an inmate is to plot an escape route, all while under the watchful eyes of ever-suspicious prison guards. The guards of HMP Irongate wield short tempers and electric prods.

#THE ESCAPISTS HOW TO#

It will take you hours to figure out how to escape your first prison, but if you're tough enough and clever enough to breach the walls, the feeling of triumph accompanying your newfound freedom will completely wash away all the blood, sweat, and tears that paved the way. The Escapists is challenging and tense, but also engaging and deeply enjoyable. But like a beam of hope shining through the damp dirt of an escape tunnel, the tribulation is worth it in the end. Much like the bygone era of video games from which it derives its colorful, pixelated aesthetic, The Escapists is tough and refuses to hold your hand, leading to many hours of trial-and-error experiments as you test the walls of your confines. And though it won't take you 19 years of tunneling through a wall with a rock hammer, The Escapists, a game about escaping prison, doesn't make the monumental task all that easy, either. If history and Hollywood have taught us anything, it's that breaking out of prison isn't exactly a cakewalk. I am a prisoner no longer I am an escapist. I reached that twelfth step, just beyond that accursed concrete barrier, readied a shovel crafted from a sheet of metal and duct tape, looked up, and began to dig-one month to walk 12 steps, but it was worth the wait. That night, as the guards patrolled the darkened corridors, I reached the end of an underground tunnel I spent the last two weeks digging. One, two, three, four…I can't afford to this screw up, not again. From the hole I dug in my cell, covered from sight the majority of the time by my storage desk, to under the prison wall and, at last-one, two, three, four, five, six, a dozen more times-to the fresh air, the singing birds. If you want to show your support then head over to Patreon and give whatever you can, or you can head over to The Geek Shop and partake in some of our lovely wares.I must have counted those 12 paces a dozen times, but once more I rattle them off in my head: one, two, three, four, five, six…. You can also follow us on Twitter or on other social media by searching for The Geek Show. If you've enjoyed this podcast then please share us with your friends or leave us a rating on your podcast app of choice.

the escapists

Our featured comics are The Shield, The Escapists, the Colder Omnibus, Thor: Ragnaroks and Bloodstone & the Legion of Monsters.

#THE ESCAPISTS SERIES#

After that we get down to some home-grown violence and discuss Netflix's new series of The Punisher. So the big news this week is the release of the first official trailer for Avengers: Infinity War, and the "accidental" (but technically totally on-purpose), racism from Marvel's new Editor-in-Chief (silly boy). It's time for another heaped spoonful of comics and manga with Andrew, Rob and Mick.









The escapists